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DJINN & TONIC

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Djinn & Tonic was the first group project on my MA Games Design course. We were tasked to create a game with an accessibility feature in the game, and also to use a cube as the player character so as to concentrate on the mechanics more. In Djinn & Tonic you have to collect all the treasure in each level before you can rescue 'Juniper' from her prison.

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For the project I made the majority of the level and character mechanics:

  • Player Movement

  • User Interface

  • Player Pickups

  • End State

  • Death State

  • Signpost Mechanics

Djinn & Tonic: Text
Djinn & Tonic: Pro Gallery
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